Types of cards with characters
Last updated
Last updated
Combat takes place with the help of special cards, which are tied to combat units (characters) and divided by type:
Foot troops move on the ground. At the same time there are melee and ranged troops.
Cross rivers by jumping from one bank to the other.
They move through the air. There are close-range and long-range air troops.
Air troops can overcome any obstacle in their path.
Move on the ground on sled animals. There are close-range and long-range riders.
Cross rivers by their sled animals.
Cards with attacking skills that can only be directed at a certain area of the battlefield.
Cards with skills to build structures; attacking, defending, mining (with limited time on the field, to mine Elixir)!
Most buildings do not have target selection priority for attacks, but there are some cards with priority on certain targets among them.
Each character is endowed with combat characteristics and skills, which makes the game more varied and allows you to choose a more effective deck for combat:
Health Points (HP).
DAMAGE.
Range.
Attack Speed.
Speed.
All combat characteristics can be improved by increasing the strength and effectiveness of the player's cards.
Each of the players on the field has 8 cards (during the battle).
A deck of cards is issued at the beginning of the game!
Any of the 8 cards can be used!
You can change, edit, delete and apply different decks before the battle!
As a game resource that allows you to use card skills, there is an Elixir with an automatically filled scale.
The scale is at the bottom, under the deck of cards.
The maximum amount of Elixir is 100 units.
At the beginning of the battle, the players' Elixir gauge is filled by 80 units.
The scale is filled up on its own during the battle.
Main time: 5 units/sec.
Extra time: 10 units/sec.
Sudden death (second half of the period): 15 units / sec.
Each card costs a certain amount of Elixir to use it. Each card has its own meaning!
All actions, attacks, movement, the direction of attacks, the choice of goals, priorities, the choice of the shortest path to bypass obstacles are made by the game itself with the help of Artificial Intelligence inside it. The player only needs to select the desired card, click on it or, by pulling a card from the deck with his finger, direct it to the desired zone on the map!
The battlefield is divided into 2 equal parts in full screen of the mobile (top and bottom)!
The full size of the play area is 200x420!
A player who destroys at least one enemy tower receives an additional 90 x 60 zone (closer to the opponent's castles), where you can send cards and which can significantly improve the tactics of further attacks.
One of the driving factors in the game is the system of boosting the account and cards to increase the chances of winning and increasing the position in the global ranking of the game.
Players receive treasure chests for winning battles!
From the boxes a number of resources falls, which are needed to upgrade cards and improve their characteristics!
To improve a card, you need a duplicate card (dropped from the treasure chest) and hard currency!
The higher the level of the card is, the more duplicates and currency are required!
For improving cards, the player gets extra experience points, which are automatically added to the scale with the level of the account!
The higher the account level is, the higher the level and characteristics of the Princess Towers and the Castle of the King become!